4k 60 SDR，打开匹配动态范围，动态分辨率要看你的电视支不支持检测 24p via 60 signal，下面是在 reddit 上看到的
TL;DR: It depends on your TV…leave Match Frame Rate off if your TV can do this[https://www.rtings.com/tv/tests/motion/24p
Longwinded explanation: Most modern TVs refresh their screen 120 times per second (120Hz). The nice thing about this number is that both 24fps (for film) and 30fps (for video) map nicely (5Hz/frame and 4Hz/frame, respectively), so the TV can accurately display the source. Some TVs add "motion smoothing", and use their additional cycles to interpolate between the actual frames, and that leads to the Soap Opera Effect…that's a function of the TV, not the Apple TV, and you should disable it accordingly. ;)
Meanwhile, the Apple TV prefers to output a 60Hz signal. 30fps video is doubled (without smoothing), and then the TV doubles that again to match its 120Hz refresh rate (hopefully without smoothing), and you ultimately see 30fps.
You might have noticed that 24fps won't divide evenly into this 60Hz output signal, so the Apple TV has two options when it needs to display 24fps movies:
Use a 3:2 cadence, such that alternating frames are displayed for 3Hz or 2Hz. This is what happens when you leave Match Frame Rate off.
Switch its output signal to 24Hz, so there's a direct mapping of 1 frame to 1Hz. This is what happens when you turn Match Frame Rate on.
So…the option you choose depends on your TV.
Up until recently, 3:2 wasn't ideal, because (as you might imagine) displaying alternating frames for different lengths of time results in uneven playback (called "judder"). 24Hz was preferred, as this explicitly told the TV to display 24fps.
However, many modern TVs can detect the 3:2 cadence within the 60Hz signal, understand that it's 24fps in disguise, and adjust to properly display 24fps (with each frame getting 5Hz) on screen.
So: If your TV can do that, it's the best option…your TV won't need to switch modes as often (resulting in fewer black screens and greater stability), and the Apple TV can draw its UI at 60Hz (if it switches to 24Hz, everything is drawn 24 times per second, leading to chunky UI animations).